The indie game “genre” seems to be the platform in which we find the mysterious walking simulator. I say mysterious because often I find walking simulators walk the fine line between game and interactive story, generally being a various mix of both. The Old City: Leviathan (TOC:L) was the first walking simulator I played which […]Read more "Walking the fine line"
So I made a silly assumption when starting this game. I assumed it was a game. PostMod Softworks’ The Old City: Leviathan is not so much a game as it is an “interactive storytelling experience”. Imagine The Vanishing of Ethan Carter, Anna, or Dear Esther, but take away anything resembling a game element. So with […]Read more "The Old City: Leviathan"
So I’ve noticed that the last 10 or so AAA games I’ve played have been set in open worlds. Coincidence? Well no, clearly I like open world games. Also, a lot of games are picking up the open world model, similar in the way many of them are also picking up RPG elements (something that […]Read more "Size does matter in open world games"