Walking the fine line

The indie game “genre” seems to be the platform in which we find the mysterious walking simulator. I say mysterious because often I find walking simulators walk the fine line between game and interactive story, generally being a various mix of both. The Old City: Leviathan (TOC:L) was the first walking simulator I played which […]

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The Old City: Leviathan

So I made a silly assumption when starting this game. I assumed it was a game. PostMod Softworks’ The Old City: Leviathan is not so much a game as it is an “interactive storytelling experience”. Imagine The Vanishing of Ethan Carter, Anna, or Dear Esther, but take away anything resembling a game element. So with […]

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